Juan L Sánchez
TECHNICAL ARTIST

Rigging
In order to work fast and efficiently, I maintain a set of modular rigging utilities. They allow me to keep individual body part setups very flexible and relatively easy to modify.
Humanoid Arm.
-
IK-FK blending.
-
IK-FK matching.
-
Auxiliary IK pivots for extra control.
Humanoid Leg.
-
IK-FK blending.
-
IK-FK matching.
-
Auxiliary IK pivots for extra control.
Humanoid Fingers.
-
FK based rotations.
Humanoid Spine.
-
Spline based IK-FK controls.
-
Adjustable center of mass pivot.
-
Auxiliary pivots for extra control.
-
Optional stretch control.
Face rigs can be pretty unique from character to character. I use utilities to quickly construct smaller individual controls that together make up a face rig.
Hand object placement sockets
-
Left, right, or none, hand switching.
-
Animatable handling of weapons and other objects.
Pose library system
-
Record any individual control, or sets of controls.
-
Poses can be layered onto each other.
-
Export-import poses to share among characters.
Generic Spline Rig
-
IK-FK controls.
-
Stretchy joints.
-
Twist control.
-
Tails, tentacles, etc.
Full character rig time-lapsed.