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Rigging

In order to work fast and efficiently, I maintain a set of modular rigging utilities. They allow me to keep individual body part setups very flexible and relatively easy to modify.

Humanoid Arm.

  • IK-FK blending.

  • IK-FK matching.

  • Auxiliary IK pivots for extra control.

Humanoid Leg.

  • IK-FK blending.

  • IK-FK matching.

  • Auxiliary IK pivots for extra control.

Humanoid Fingers.

  • FK based rotations.

Humanoid Spine.

  • Spline based IK-FK controls.

  • Adjustable center of mass pivot.

  • Auxiliary pivots for extra control.

  • Optional stretch control.

Face rigs can be pretty unique from character to character. I use utilities to quickly construct smaller individual controls that together make up a face rig.

Hand object placement sockets

  • Left, right, or none, hand switching.

  • Animatable handling of weapons and other objects.

Pose library system

  • Record any individual control, or sets of controls.

  • Poses can be layered onto each other.

  • Export-import poses to share among characters.

Generic Spline Rig

  • IK-FK controls.

  • Stretchy joints.

  • Twist control.

  • Tails, tentacles, etc.

Full character rig time-lapsed.

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